Software Engineer, Games
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Some ghost-posting signals
- open for 2762 days (90+ without a fill is a strong ghost signal)
- 20 open roles at this company in 30 days (mass-hiring blitz)
- no salary disclosed (correlates with ghost postings)
See your fit for this role and apply with a truthfully tailored résumé.
About the role
Here’s what you'll do
Build an amazing experience for the millions of users who play every day
Design, implement, test and maintain our casual gaming products
Write clean, sustainable code and participate in peer code-reviews
You will have ownership of a primary work stream, which you will own end-to-end, but work in close collaboration with your fellow mobile engineers
Brainstorm new ideas together with your team to continually iterate and improve user experience of our games
Desired skills and experiences
University degree in Computer Science or any equivalent department
Internship experience in the gaming industry is an advantage
Having game projects in Unity
There’s no need to have prior game development experience. If you are a good engineer and value a holistic and technology-agnostic approach to software engineering, we’d like to hear from you
Areas in which you'll continue to grow
Developing, releasing and maintaining high quality code
Strong engineering skills and programming fundamentals
Good command of various programming languages (such as C#, Java) and experience on best practices and idioms of these languages
Software architecture design, OOP and design patterns principles on various scales
Working at Peak
Fast-paced environment with a tight-knit and collaborative culture
Relevant conferences abroad to stay up to date with the latest industry trends
Team events and trips
We support your personal and professional development with challenging projects and regular feedback
Full health benefits
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